The Illusionist’s Tower
Drag and drop: Henceforth I’m just going to post insular scenarios that can be applied to any game. Homebrew campaign plots are are not particularly useful; after all, if you’re running a homebrew campaign...
Drag and drop: Henceforth I’m just going to post insular scenarios that can be applied to any game. Homebrew campaign plots are are not particularly useful; after all, if you’re running a homebrew campaign...
Drag and drop dungeons: They’re always handy to have in the bag; people unexpectedly run off on a tangent, or you need to add some meat to a situation. I must admit that I...
A fresh environment: The second season of the Ranyth campaign will take the group to a new area – the Emerald Basin. With an encapsulating mountain range and savage wildlife, few venture into the...
System crossover: My group of players have expressed a fondness for Dungeons & Dragons 5th edition after a season with the system. It’s been really streamlined, and none of us are big on getting...
Dungeons, Vampires, and probably death: My first combat-orientated creation, the Ruins of Ayuttha is really all about smashing things and avoiding reciprocation. The party had advanced to second level after dealing with the abducted...
Plot progression: This quest is designed to advance the campaign’s main story; it’s not a prerequisite, as other areas could lead to the Elemental’s Grotto. Gressfall’s disturbed graves are a good example of an...