The Free Lands of Ranyth – Campaign Setting
Far to the west are the Free Lands of Ranyth; hitherto cut off by a bordering civil war that spanned a century, the cessations in hostilities have allowed for an influx of new trade, and a fresh flush of immigration.
Black Mesa is the largest and oldest of the frontier towns, with a population in the thousands. Enjoying the protection that being seated high above the surrounding land provides, it has prospered as a prominent nexus. Such boons are not without their price, and the town has been struggling to contend with a sharp increase in both organised and street crime.
With the discovery of outlying ruins and the promise of undiscovered treasures, intrepid adventurers are not an uncommon sight.
Neighbouring civil war:
Adjacent Fordlam has finally ended its bloody civil war – an uprising against the Trestouche Dynasty. With the monarchy’s armies conquered, the sundered country can rebuild; following a hundred years of attrition, trade will be of the utmost importance.
Jagged mountains stretch across the north, encompassing an isolated rainforest in the north-west. Fumaroles exist for a good few miles outside this area, as an inactive volcano lies beneath the rainforest. Converging rivers and streams run south and west; a vast deciduous woodland covers the central and eastern area, with expansive plains to the west.
Locale names and lore:
Black Mesa: Housing a population of 6,244, Black Mesa is by far the biggest city in the region; despite its size, the residents consider The Town of Black Mesa to be the full and proper name. Standing proud of the surrounding landscape by several hundred metres, on a pillar of black sandstone, it is both prominent and defensible.
Oakmist: A large deciduous forest spanning over a hundred miles to the east, and at least the same again to the south. An abundance of eponymous Oak runs throughout, and a thick rolling fog frequently covers the ground up to a metre deep. The woodland is divided by Timlen river, with the south being much older than the north; North Oakmist was once home to a small Human farming village named Gressfall, whilst South Oakmist is known to house elves.
Gressfall: This farming village flourished for thirty years, with families attracted to the fertile soil. A disease took hold some 120 years ago, claiming the lives of every resident; locals have given the area a wide berth ever since, and the forest has reclaimed the land. Referred to by the Elves as Amoenthas.
Keltharrem: A band of Wood Elves call this home, and home is a village constructed high in the treetops.
Fairfields: A relatively young hamlet home to a small group of hunters and their kin, it sits in the plains to the south-east of Black Mesa. Much of the furs and game for the region originate from these laconic fellows.
Briarroot Burrows: Far south enough of Fairfields to seldom be a concern, Briarroot is home to Gnolls, and generally avoided by others.
Goram’s Depths: A dwarven hold, nestled amongst the peaks of Dagnor’s Teeth. A recent discovery in the depths of an exploratory tunnel has sparked excitement.
Emerald Crater: A tropical environment, that if glimpsed from a neighbouring summit, would appear an impenetrable mass of green. There are rumours of a tunnel passing below, but one could risk a trek through the precipitous heights; there may be other means.
Tonk’s Landing: Home to the renowned engineer Tonk Fizzlechip, who chose to make his home in the hinterlands; explosions are less likely to be a concern. His workshop stands some ten metres up a raised platform, where he moors his airship – kept aloft by gasses harvested from a nearby fumarole.
Ruins of Ayuttha: Following the discovery of a small cache of precious relics, this has become a popular destination for would-be adventurers and traders. The ruins themselves are thousands of years old, and nobody really knows who once lived here.