The Birth of a World
Why make a campaign?
Since taking up tabletop RPGs a couple of years ago, I’ve played many enjoyable games, run by several GMs. It was inevitable that I’d eventually have to pull my weight; this blog is an account of my home-brew Pathfinder campaign, as much for my benefit as anyone else’s.
Why not just use a ready-made campaign? Well there is plenty of excellent content out there, I’ve looked over the official Paizo books and bought some of the Raging Swan material. While it is excellent, I don’t think I’d get the same enjoyment as from making it myself. I’ll find it much easier to come up with stuff off-the-cuff if the world is my design – no fumbling around looking through a book.
Picking a system:
Pathfinder is my favourite, but probably only because it was my first. The simplicity of Dungeons & Dragons 5th edition is refreshing, and Runescape is another excellent option. The system doesn’t make your game, so one could use anything – except Shadowrun; nobody should use Shadowrun.
Setting a goal:
This Pathfinder campaign will start at level one, with the assumption of a six-session run; the players will probably end up finishing at level three. I’ve had a concept in my mind for a while, but putting pen to paper, it was obviously far too narrative and linear. Instead, I shall use the original idea as a background plot, and fill the world with events and quests that may or may not tie in.
As I throw up quests, plot points and scenarios, much of it might be post-play; this will allow me to add aspects I’d not considered, and make it more useful to others. In the unlikely event that someone does use any material, I’d really appreciate hearing from you!
I’m open to criticism and discussion on any of the content – world design, encounters, dungeons, and plot, whatever.